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Table Of Contents
73Character Tools
The joints must be arranged into a hierarchy in the Object Manager in a similar structure to the bones in your own
body. In real life, when you move your upper arm, the lower arm and hand move with it because they are effectively
children of the upper arm.
Likewise, in Cinema4D’s Object Manager, the elbow and wrist joints must be children of the shoulder joint. If you
move the shoulder joint, the child joints will move with it together with the mesh weighted to the child joints — even
though the shoulder joint is weighted to the upper arm only.
As previously mentioned, each child joint has its own weighting and moves the parts of the mesh not weighted to
the shoulder joint.
Don’t worry if this seems complex. The following tutorials will explain all this in detail.
© Ki Yong Sim – sim4130@naver.com