19.0

74 AutoRigger and CMotion
3. Working with the Auto Rigger and CMotion
Creating the Basic Rig
Character rigging for 3D animation is one of the most complex and dicult disciplines in the field of 3D graphics.
There is still no one-stop solution available but with Cinema4D R15, rigging and animating characters is no longer a
book with seven seals. Several new functions and tools have been added that make working with characters much
easier!
Preparation
Start Cinema4D and make sure you are using the Standard layout for the GUI. Open the scene, MaxonMan.c4d,
which contains the character mesh that we will rig in the course of this tutorial and animate using CMotion. To make
working with the character easier we should hide all other objects in the Project. To do so, hide the Environment
object in the Object Manager (click on the small circles next to the Environment object in the Object Manager until
they are red). Now only the character will be visible in the Project. It’s also a good idea to set your Viewports up so
you have a front, side and top view of your character in addition to the perspective view. The Viewports have already
been set up correctly for this tutorial so we can get started more quickly.
What we will do first is put the new character system in place. Select Character from the Character menu. A symbol
with the same name will appear in the Object Manager. The newly created object will appear as a gray arrow in the
Viewport.