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Table Of Contents
82 Pose Morph
4. Quick Tutorial: Pose Morph
The Pose Morph tool is a powerful tool for mixing Joints, points, UVs, parameters, User Data and much more by
morphing between states (e.g. size, position, rotation) using sliders. Using Pose Morph is as easily as it is logical.
Open the file QS_Maxon_Head_start.c4d.
We will use Pose Morph to change the facial expression of our friend in the image above from friendly and unassu-
ming to consternated and silly.
Right-click on the Head object and select the Pose Morph tag from the Character Tags menu. Select the tag in the
Object Manager and activate the Points option in the Attribute Manager. An initial Pose (Base Pose) will automatically
be created. The Base Pose (displayed in the Poses list) is the state in which the points are positioned at the moment
the Pose Morph tag was applied. This list element should not be modified because it represents the initial state for all
subsequent morphs - all morph poses will reference this initial state. Therefore, make sure this element is not selected
(active) when modifying the object.
To start modifying the object, select the element Pose.0. Normally you would have to switch to the Point tool but
we have already taken care of this step for you.
At the right of the Head object in the Object Manager are three tags, each with three orange dots. Double-click on
the tag farthest to the left.