19.0

83
Pose Morph
The pre-defined points will automatically be selected and Cinema4D will automatically be switched to Point mode.
In our example, the points that affect the eyebrows will be selected. Move these points downward, slightly to the
rear and rotate them slightly (To drag the eyebrows farther down for a “mean” look, the points at the end of each
eyebrow must be deselected and each eyebrow rotated separately. For our tutorial, however, we can simply drag
all points downwards simultaneoulsy.). If the eyeglasses get in the way, simply turn off their display in the Object
Manager. When finished, your object should look like the one below:
Tip: The axis orients itself according to all selected points as a whole, which can lead to unwanted rotations. Hence, it
is sometimes easier to use the World axis when rotating selected points. To do so, select the desired function (Move,
Scale, Rotate) and set Axis to World in the Attribute Manager’s Modeling Axis tab.
With the Pose Morph tag selected, click on the Add Pose button in the Attribute Manager to define additional poses
for the mouth and tongue, for example (these points are also pre-defined in the Object Manager). Simply double-click
on the respective icon (with three orange dots).