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87Cloth
6. Quick Tutorial: Cloth
Cinema4D contains a very powerful Cloth engine. You can use this tool to let a flag flap in the breeze or to give your
character a snappy T-shirt. This is exactly what we want to put on Claude.
What’s nice about the Cloth engine is that it’s not necessary to go through the trouble of modeling a T-shirt. All
you have to do is create the front and the back of the shirt. The integrated algorithms will make the garment fit
automatically.
Open the file QS_Cloth_Start.c4d. This file already contains both T-shirt halves as a single object.
If you don’t like the shirt feel free to replace it with your own creation. As you can see it was created with very few
polygons. The simplest method of closing the edges of the T-shirt is to switch to the Use Polygon tool and select all
of the shirt’s polygons (Cmd/Ctrl + a in the Viewport). Then activate the Bridge tool and disable the Delete Original
Polygons option in the Attribute Manager. Now click on one of the rear polygons, whose edges will then be high-
lighted. Keep the mouse button pressed and drag the edges towards the front polygons, whose edges will then
also be highlights.
Once the mouse button is released, all the polygons necessary for connecting the halves will be created. Just make
sure that the corners are connected correctly. Otherwise the polygons will be connected incorrectly.
You can now delete the superfluous polygons (neck opening, sleeves, waist).