19.0

90 Cloth
Cloth Surface acts similar to a Subdivision Surfaces object: it smooths the geometry which was subordinated to it
but with a slightly different algorithm which works better for cloth objects. Additionally, a thickness can be specified
for Cloth Surface fabric objects.
Set the Thickness to 1 or 2 in the Attribute Manager and the subdivision to 0. Create a Subdivision Surfaces object
and make the Cloth Surface object to a Child object of this Subdivision Surfaces object. Now the Cloth Surface object
will concentrate on the thickness of the cloth and the Subdivision Surfaces object will take care of the T-shirts edges.
The character should be clothed now. Of course there is still some fine-tuning necessary to make the T-shirt behave
properly in an animation. As you can see, though, the first steps weren’t that dicult.