9.0
Table Of Contents
180 RIGID BODIES
DYNAMICS
DYNAMICS
RIGID BODIES 181
Collision Detection
Here you can select from three types of collision detection or switch off collision
detection.
None
Switches off collision detection. This is the default setting.
Box
Encloses the object in a box. Collision will take place when this box hits other objects.
This is the fastest type of collision to calculate.
With Box collision detection, a
box is placed around the object.
Collision will take place when
this box collides with another
rigid body.
Ellipsoid
This is a more accurate type of detection than Box for many spherical type shapes,
but it takes longer to calculate. You will nd a proxy object in the shape of your
surface with as fewer polygons as possible will be the best overall solution to good
and fast collision detection.
Two objects with Collision
Detection set to Ellipsoid, a
more accurate type of detection
than Box.
Full
With Full, each polygon will be checked for collision. Full is by far the most accurate
type of collision detection but it also takes much longer to process than Box and
Ellipsoid.