9.0
Table Of Contents
- MoGraph Manual
- 1. Introduction
- 2. Cloner Object
- Make Object Editable
- Object Tab
- Object Mode
- Clones / Fix Clone / Fix Texture
- Object
- Polygonal Objects
- Up Vector
- Mode
- Selection
- Enable
- Restrict to Live Selection
- Splines
- Align Clone
- Mode
- Per Segment
- Smooth Rotation
- Offset
- Offset Variation
- Start / End
- Loop
- Rate
- Rate Variation
- Random Seed
- Particles (CINEMA 4D)
- Align Clone
- Velocity Stretch
- Particle Scale
- Particles (Thinking Particles)
- Include Sub Groups
- Behavior
- Linear Mode
- Clones
- Fix Clone
- Fix Texture
- Count
- Offset
- Mode
- Amount
- Position, Scale, Rotation
- The Step Functionality
- Step Mode
- Step Size
- Step Rotation
- Step Rotation H/P/B
- Radial Mode
- Clones / Fix Clones / Fix Texture
- Count
- Radius
- Plane
- Align
- Start Rotation / End Rotation
- Offset
- Offset Variation
- Grid Array
- Clones / Fix Clones / Fix Texture
- Count
- Size
- Form
- Fill
- Transform Tab
- Effectors Tab
- 3. Effectors
- 4. Other Objects and Tags
- 5. Clone Tools
- 6. Shaders
- 7. Nodes
- Index
38 • 3 Effectors - MoGraph Reference Manual
3 Effectors - MoGraph Reference Manual • 39
Above is an array of clones with a single cloned cube in the “Grid Array” clone mode. A Step Effector with the “Spline” function graph
(see insert) was assigned to the cloned object. All settings for the Step Effector’s “Parameter” tab have been deactivated, except for
“Weight Transform”, which was set to 100%. The only thing the Step Effector does now is give each clone a weighting of between 0%
and 100%, as the red-to-yellow coloring of the grid shows.
If, for example, you want to use this weighting to control a Random Effector, follow these steps:
Create a Random Effector and assign it to the Cloner. Make sure the Random Effector is executed after the
Step Effector is executed (Cloner’s “Effectors” tab). Subsequently, make the desired changes to the position,
scale and angle settings.
Set the Random Effector’s “Weight” in the “Falloff” tab to 0%. It’s also a good idea to set “Shape” to
“Innite”. Otherwise the Effector’s falloff may still have an inuence (unless, of course, this is exactly the effect
you want...).
The result: