9.0
Table Of Contents
- MoGraph Manual
- 1. Introduction
- 2. Cloner Object
- Make Object Editable
- Object Tab
- Object Mode
- Clones / Fix Clone / Fix Texture
- Object
- Polygonal Objects
- Up Vector
- Mode
- Selection
- Enable
- Restrict to Live Selection
- Splines
- Align Clone
- Mode
- Per Segment
- Smooth Rotation
- Offset
- Offset Variation
- Start / End
- Loop
- Rate
- Rate Variation
- Random Seed
- Particles (CINEMA 4D)
- Align Clone
- Velocity Stretch
- Particle Scale
- Particles (Thinking Particles)
- Include Sub Groups
- Behavior
- Linear Mode
- Clones
- Fix Clone
- Fix Texture
- Count
- Offset
- Mode
- Amount
- Position, Scale, Rotation
- The Step Functionality
- Step Mode
- Step Size
- Step Rotation
- Step Rotation H/P/B
- Radial Mode
- Clones / Fix Clones / Fix Texture
- Count
- Radius
- Plane
- Align
- Start Rotation / End Rotation
- Offset
- Offset Variation
- Grid Array
- Clones / Fix Clones / Fix Texture
- Count
- Size
- Form
- Fill
- Transform Tab
- Effectors Tab
- 3. Effectors
- 4. Other Objects and Tags
- 5. Clone Tools
- 6. Shaders
- 7. Nodes
- Index
42 • 3 Effectors - MoGraph Reference Manual
3 Effectors - MoGraph Reference Manual • 43
Increasing Spline Effector strength values from left to right with “Deformation” mode set to “Point”.
Or how about a Simple Effector (a Shader Effector without a shader, only position transformation), whose falloff is dened by
particles:
The Effector falloff (in this example using a Plane) is dened by a radius around each particle.
As you can see, a myriad of possibilities is available. As is the case with so many CINEMA 4D features, experiment to your heart’s content
– there’s much to be discovered just by playing around with various settings.
Note:
There are some limitations when using Effectors as deformation objects: Transformation of color, “Time Offset”,
weighting, etc. will not work. Concentrate on using the “Parameter” tab’s “Transform” menu. The Target Effector
and Group Effector cannot be used as deformation objects.