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Table Of Contents
42 3 Effectors - MoGraph Reference Manual
3 Effectors - MoGraph Reference Manual 43
Increasing Spline Effector strength values from left to right with “Deformation” mode set to “Point”.
Or how about a Simple Effector (a Shader Effector without a shader, only position transformation), whose falloff is dened by
particles:
The Effector falloff (in this example using a Plane) is dened by a radius around each particle.
As you can see, a myriad of possibilities is available. As is the case with so many CINEMA 4D features, experiment to your heart’s content
– there’s much to be discovered just by playing around with various settings.
Note:
There are some limitations when using Effectors as deformation objects: Transformation of color, “Time Offset”,
weighting, etc. will not work. Concentrate on using the “Parameter” tab’s “Transform” menu. The Target Effector
and Group Effector cannot be used as deformation objects.