9.5.2

Table Of Contents
984 CHAPTER 19
TIMELINE 985
The cube sequence in the Timeline looks as follows:
Keyframing in the Attribute manager
You can record keys directly in the Attribute manager. For example, to animate a cubes position,
proceed as follows.
In the Object manager, select the cube.
In the animation toolbar, ensure that the time slider is at frame 0.
On the Attribute manager’s Coordinates page, right-click (Windows) or
Command-click (Mac OS) one of the three ‘P’ letters for position to open the
context menu for the position parameters. Choose Animation > Add Keyframe
to create keys for the X, Y and Z positions at frame 0. Position tracks will be
created for these keys if they do not yet exist.
Move the time slider to frame 30, move the cube to a different position and
right-click (Windows) or Command-click (Mac OS) one of the ‘P’ letters again.
From the context menu that appears, choose Animation > Add Keyframe.
To play the animation, in the animation toolbar, click the Play button.
Done. The cube moves during frames 0 to 30. Using this method, you can record animation for almost
any parameter. You can also use this method in the render settings to record keys for post effects. You
can also record parameters in the Attribute manager by Ctrl-clicking the circles next to the parameters
that you want to record. For more details, see Chapter 21, ‘Attribute manager.