9.5.2

Table Of Contents
992 CHAPTER 19
TIMELINE 993
Target objects are copies of the original object. The original state of the object
to be morphed must also exist as a target object.
When creating target objects, if you want to scale the copies of the original
object along an axis, use the Model tool, not the Object tool. This is the
opposite of the normal advice for animation because you are scaling and
animating the geometry here, not the object axes.
Example
Create a sphere and, from the main menu, choose Functions > Make Editable
to convert the sphere to polygons.
Create the rst copy (Edit > Copy, then Edit > Paste or Ctrl-drag in the Object
manager). This is the rst target. On the Attribute manager’s Basic Properties
page, name the object Target1.
Select the Points or Polygons tool from the left toolbar, then select the Magnet
tool and in the Attribute manager set Type to Needle.
Now use the Magnet tool to shape the sphere into a drop (Figure 1,
below).
Figure
1
Figure
2
Figure 3
Make another copy of the original sphere and name this copy Target2. (You
can hide Target1 to give yourself a better view in the viewport using the objects
visibility dots). Scale Target2 along the Y-axis to squash it, as illustrated in
Figure 2, above.