9.5.2

Table Of Contents
994 CHAPTER 19
TIMELINE 995
The next step is to create a morph target for a puddle. To this end create a
third target object by copying the original. Name this new object Target3. This
time, scale the target to atten and widen it. Use the Magnet tool to tug at
the edges to form an irregular puddle shape (Figure 3, above). Remember to
have the Model tool selected before scaling.
The target objects are now ready to be used. Hide the targets in the Object
manager but keep the original sphere visible.
Now, only the original sphere is visible. In the Timeline, assign a Morph track
to the sphere.
Create the rst key at the start of the sequence. On the Attribute manager’s
Key Properties page, you’ll nd a box called Morph Target. Drag and drop the
name ‘Target1’ from the Object manager into the Morph Target box.
In the Timeline, create the second key in the middle of the sequence. Drag
and drop the name ‘Target2’ from the Object manager into the Morph Target
box.
Add a third key at the end of the sequence and drag and drop the name
Target3’ from the Object manager into the Morph Target box.
Play the animation. You can, if you wish, ne-tune the morph by editing the target objects. If you want
to render the animation, ensure that you turn off the various targets in the render keep clicking the
lower visibility dot in the Object manager until it turns red.