9.5.2

Table Of Contents
1010 CHAPTER 19
TIMELINE 1011
You can render 2D sound data with this command. CINEMA 4D creates a single, coherent WAV sound
le, based on the sound sequences in the Timeline. Any volume and balance information in the keys
is included in the le. With this feature, you are, in effect, in front of a multi-track recording machine
that allows you to cut and mix many sound les non-linearly.
Path
Enter the desired le path and name for the WAV sound le you want to create. The les are
automatically given the extension ‘.WAV’.
Range
Use this to choose the range within which the 2D sound rendering is to be performed.
Document
Performs 2D sound rendering for the entire length of the scene.
Preview
Performs 2D sound rendering for the part of the document marked as a preview range (i.e. the area
in the Timeline between the green markers).
Raytracer
Performs 2D sound rendering for the number of frames dened in the render settings.
Play Sound When Ready
CINEMA 4D plays back the sound using the system’s default media player (e.g.
Media Player under Windows or QuickTime on the Macintosh).
Enable this option if you want the 2D sound rendering to play automatically once it has been
calculated. You can abort the calculation of sound data at any time by pressing the Esc key (Windows
and Mac OS) or the Command key + ‘.’ (Mac OS).
3D Sound Rendering
With 3D sound rendering, CINEMA 4D creates uncompressed mono WAV les
in 16 bits @ 44.1 kHz.