9.5.2

Table Of Contents
1016 CHAPTER 19
TIMELINE 1017
Scale up the sequence so that it is 10 frames long again (once again, drag
the selection handle).
The sequence now has just four keys, the others have been lost. This is because when the sequence
was scaled down, the keys were snapped to integral frame numbers. Thus you can work on a frame
basis or a time basis (as is necessary when converting a scene from PAL to NTSC).
Project Settings
This command opens the project settings. For a description of these settings, look up ‘project settings’
in the index.
Link To Object Manager
If this option is enabled, selection in the Timeline is linked to selection in the Object manager. In other
words, objects you select in the Timeline are selected in the Object manager and vice versa.
Automatic Mode
In automatic mode, the Timeline corresponds to the Object manager — all objects that are displayed
in the Object manager are also displayed in the Timeline. Selected objects are selected in both the
Timeline and the Object manager.
You can quickly switch between automatic mode and manual mode by clicking the lock in the top
right corner of the Timeline.
Other elements, such as object tags and material shaders, are hidden in the list initially and you can
access them by clicking on the triangles next to the object and material names. Clicking on the triangle
for an XPresso tag gives you access to the nodes that it contains.
To access subordinate elements, such as child objects or shaders within shaders, click on the parent
element’s “+” icon.
You can switch between automatic mode and manual mode at any time.
If you drag and drop an object from the Object manager into the Timeline, the Timeline will switch
to manual mode.