9.5.2

Table Of Contents
74 CHAPTER 3
CONFIGURATION 75
Viewport
Options
CINEMA 4D shades (i.e. draws) the objects in the viewport using one of two modes: Software Shading
or OpenGL Shading (you’ll nd options for these two modes on the Software Shading and OpenGL
Shading pages).
In Software Shading mode CINEMA 4D uses its own fast, optimized viewport shading engine. In
OpenGL mode your graphics card’s OpenGL feature accelerates viewport shading (provided your card
supports OpenGL). Which mode is fastest depends on your hardware setup. Test both modes with a
scene that has many surfaces and use the fastest mode.
View
Refresh Active View Only (Modeling / Animation)
CINEMA 4D refreshes all views simultaneously by default. If you’re working with a complex scene that
uses a high level of shading such as Gouraud Shading you may experience slowdown in the viewport.
In such cases, enable either or both options to speed up viewport shading. Depending on which
options are enabled when you model or play back the animation, only the active viewport is refreshed
in realtime. The other viewports are refreshed only once the action has been completed (e.g. after an
object has been dragged to a new position and the mouse button has been released or after you’ve
clicked the Stop button to stop the animation).
3D Grid
Controls whether the viewport grid is drawn in 3D (option enabled) or as a 2D grid placed behind the
objects (option disabled).