9.5.2

Table Of Contents
1024 CHAPTER 19
TIMELINE 1025
All Layers
Using this menu, you can choose to show, hide, lock or unlock all layers.
Loading XL R7 scenes
The following issues apply when loading animated scenes created in CINEMA 4D XL R7:
Motion groups cannot be loaded. To remedy this, in CINEMA 4D XL R7,
ungroup the motion groups (Timeline: Sequences > Ungroup Motion) and
save the scene. Load this scene into CINEMA 4D R9.
Plugin tracks will be loaded only if the plugin is compatible with CINEMA 4D
R9 and is installed.
Materials of texture tracks will always be morphed, even if Morph Materials
was disabled in the original scene. To remedy this, create two keys next to
each other.
Time tracks are converted as accurately as possible. However, slight
adjustments may be required.
Velocity and acceleration time curves cannot be converted.
Animating materials
You can animate all of the Texture tag’s properties, including its tiling, offset, position and rotation.
This gives you a great deal of power and exibility when animating materials. However, the most
powerful property you can animate in the Texture tag is the Material parameter.
The Material parameter gives you the power to morph from one material to a completely different
(or similar, if you wish) material. You can also morph between multiple materials, morphing from one
material to the next to the next and so on.
In this section, you’ll learn how to use the Material parameter to morph a checkerboard material into
marble material.
Create a cube and create two materials: a checkerboard material (use the
Checkerboard channel shader) and a marble material (use the Marble channel
shader).
Apply the checkerboard material to the cube.
In the Timeline, click on the triangle next to the cube’s name to display the
cube’s Texture tag. (If the cube is not displayed in the Timeline, enable the
Automatic Mode option on the Timeline’s Edit menu).