9.5.2
Table Of Contents
- CINEMA 4D XL
- CINEMA 4D
- End User License Agreement
- 1. Getting to Know C4D
- 2. Views and Viewports
- Edit Menu
- Zoom in/Out
- Frame Commands
- Configure
- Display Tab
- Film Move, Magnify, Zoom
- Active Object
- Inactive Object
- Filter Tab
- View Tab
- Back Tab
- Back
- World Grid
- HUD Tab
- Cameras Menu
- Scene Cameras
- Link Active Object
- Editor Camera
- Projections
- Display Menu
- Display Filter
- Default Light
- Shading Modes
- Display Tags
- Backface Culling
- Textures
- X-Ray
- View Menu
- 3. Configuration
- Configuration Dialogs
- Configuration Managers
- Graphical User Interface
- Windows
- Tabs
- Icon Palettes
- Command Manager
- Menu Manager
- Quick Access Menu
- Pin's Menu
- Preferences
- Macintosh
- Interface
- Colors
- Viewport
- View
- OpenGL Shading
- Textures
- Software Shading
- Document
- Colors
- Import/Export
- Allplan Export
- 3D Studio Import/Export
- Biovision BHV Import
- CINEMA 4D XML Export
- DEM Import
- DXF Export
- DXF Import
- Direct3D Export
- FBX Import/Export
- FBX Import Settings
- FBX Export Settings
- Additional Options
- Illustrator Import
- Lightwave Import
- Monzoom Import
- QuickDraw 3D Export
- QuickDraw 3D Import
- STL Import/Export
- Shockwave 3D Export
- Texture Export Options
- Light Options
- Animation Export Options
- Options
- Shockwave 3D Limitations
- Cameras
- UZR Export
- Filter Properties
- File
- HTML
- Integrating UZR Files in HTML
- Controlling the UZR Browser Display
- Context Menu Applet
- VRML 1 Export
- VRML 1 Import
- VRML 2 Export
- VRML 2 Import
- Wavefront Import/Export
- Material Preview
- Texture Paths
- Units
- Color Chooser
- Colors/GUI
- Project Settings
- XPresso
- 4. Workflow
- 5. File Menu
- 6. Edit Menu
- 7. Objects Menu
- Cameras Menu
- Coordinates
- Object Properties
- Primitives
- Cone
- Caps
- Cube
- Cylinder
- Slice
- Disc
- Plane
- Polygon
- Sphere
- Torus
- Capsule
- Oil Tank
- Tube
- Pyramid
- Platonic
- Figure
- Landscape
- Relief
- NURBS
- Materials for Hull, Caps, Rounding
- Spline Object
- Null Object
- Polygon Object
- Array Object
- Boole
- Instance Object
- Metaball Object
- Symmetry Object
- Construction Plane Object
- Camera Object
- Light Object
- Particles
- Deformers
- Floor Object
- Sky Object
- Environment Object
- Foreground/Background Object
- Stage Object
- Selection Object
- Sound
- Object Library
- 8. Tools Menu
- Move
- Orientation
- Snap Settings
- Scale
- Rotate
- Move/Scale/Rotate w/Mouse & Keyboard
- Magnify
- Modelling Modes
- Tweak Mode
- Auto Switch Mode
- N-gon Triangulation
- Isoline Editing
- Show Axis
- Camera
- Object
- Points
- Edges
- Polygons
- Object Axis
- Model
- Texture
- Texture Axis
- Inverse Kinematics
- Animation
- Axes
- Coordinate System
- Why HPB?
- Camera Rotation
- 9. Selection Menu
- 10. Structure Menu
- Modelling Modes
- Snap Settings
- Snapping
- Edit Spline
- Chamfer
- Cross Section
- Edge to Spline
- Project
- Round
- Split
- Add Point
- Modes
- Bridge
- Modes
- Bridge Point Mode
- Brush Tool
- Create Polygon
- Edge Cut
- Iron
- Knife
- Magnet
- Mirror
- Set Point Value
- Coordinate System
- Slide
- Stitch and Sew
- Weld
- Bevel
- Polygon Mode
- Edge Mode
- Point Mode
- Extrude
- Extrude Inner
- Matrix Extrude
- Smooth Shift
- Normal Move
- Normal Scale
- Normal Rotate
- Structure Context Menu
- 11. Functions Menu
- Make Editable
- Duplicate
- Measure & Construction
- Transfer
- Randomize
- Reset System
- Align Normals
- Move Down/Up Sequence
- Arrange
- Linear Mode
- Circle Mode
- Center
- Connect
- Current State to Object
- Reverse Normals
- Collapse
- Melt
- Optimize
- Subdivide
- Triangulate
- Untriangulate
- Retriangulate N-Gons
- Remove N-Gons
- Array
- Clone
- Disconnect
- Explode Segments
- Split
- Break Phong Shading
- Unbreak Phong Shading
- Select Broken Phong Edges
- Increase/Decrease HN Subdivision
- 12. Plugins
- 13. Rendering
- 14. Window Menu
- 15. Help Menu
- 16. Coordinate Manager
- 17. Object Manager
- CINEMA 4D Tags
- Expression Tag
- Align to Path
- Align to Spline
- Anchor
- C.O.F.F.E.E.
- Compositing
- Exclusion
- Display
- Fix
- FlashEx
- File Menu
- HyperNURBS Weight
- IK
- Kinematic
- Look at Camera
- Metaball
- Motion Blur
- Phong
- Protection
- Restriction
- Shockwave 3D Double-Sided
- Stick Texture
- Stop
- Sun
- Target
- Texture
- Vibrate
- WWW
- XPresso
- C.O.F.F.E.E. Error Tag
- Edit Menu
- Hide Objects
- Invert Object Selection
- Objects Menu
- Scene Information
- Fold All
- Unfold All
- Fix Bones
- Reset Bones
- Bake Particles
- Tags Menu
- Texture Menu
- 18. Material Manager
- File Menu
- Edit Menu
- Material List
- Function Menu
- New/Remove Material Group
- Rename
- Material Editor
- Channel Shaders
- Basic Properties
- Shader Properties
- Working With Shaders
- Color
- Noise
- Shader Properties
- Types of Noise
- Gradient
- Using Gradients
- Interpolation
- Other Properties
- Fresnel
- Render
- Filter
- Fusion
- Layer
- Using Layer Shader
- Colorizer
- Posterizer
- Chan Lum
- Shader Properties
- Backlight
- Distorter
- Falloff
- Lumas
- Specular Pages
- Anisotrophy Page
- Normal Direction
- Projector
- Proximal
- Ripple
- Spectral
- Spline
- Vertex Map
- Brick
- Checkerboard
- Cloud
- Cyclone
- Earth
- Fire
- Flame
- Galaxy
- Marble
- Metal
- Planet
- Rust
- Simple Noise
- Simple Turbulence
- Starfield
- Stars
- Sunburst
- Tiles
- Types of Tile Pattern
- Venus
- Water
- Wood
- Volumetric Shaders
- Fog
- Terrain
- Former SLA Volume Shaders
- Banji
- Transparency Page
- Banzi
- Wood Page
- Cheen
- Gradients Page
- Transparancy Page
- Danel
- Mabel
- Veining Page
- Nukel
- Fusing Page
- Alpha A Page
- Other Material Channels
- Specular Pages
- Reflection page
- Environment Page
- Ambient Page
- Roughness Page
- Anisotrophy Page
- Esotherica Page
- Illumination Page
- Assignment Page
- Texture Mapping
- 19. Timeline
- Animation Toolbar
- Animation Menu
- Context Menus
- Objects Area
- Manual Mode
- Moving Time Slider
- Layer System
- Timeline Ruler/Preview Range
- Markers
- Recording Animation
- Keyframing: Record Button
- Keyframing: Attribute Manager
- Autokeying
- Keyframing: Timeline
- Selecting Elements
- Rectangle Selection
- Selecting Vector Components
- Copy & Move With Drag & Drop
- Moving Animations Hierarchically
- Moving Tracks/Sequences/Keys
- Selection Handles
- File Menu
- Edit Menu
- View Menu
- Filter Menu
- Objects Menu
- Sequences Menu
- Layer Menu
- 20. F-Curve Manager
- 21. Attribute Manager
- 22. XPresso Editor
- 23. Structure Manager
- 24. Picture Viewer
- 25. Script Manager
- 26. Content Browser
- 27. Appendices
- Index
1032 • CHAPTER 20
F-CURVE MANAGER • 1033
In such cases, use the 4+drag short-cut to move the F-Curves closer together in the F-Curve manager
so that Frame All will include all of the curves without having to zoom out so far (see Figure 2). Now
you will be able to see the details of each curve relative to each other without affecting the animation.
Edit the F-Curves as desired. Likewise, you can use the 5+drag short-cut to scale the F-Curves in
relative mode.
Figure 1: After choosing Frame All. Here it is
difcult to edit the curves because they are
zoomed out so far they appear at.
Figure 2: The Position.Z curve has been
moved and scaled in relative mode using
the 4+drag and 5+drag short-cuts. Now
editing is much easier.
When you move and scale F-Curves in relative mode, the real values of the keys are not changed. All
that you’re doing is moving and scaling the F-Curves closer to each other so that you don’t have to
scroll and zoom each time you want to edit a different F-Curve.
F-Curves that you’ve moved or scaled in this way are indicated by an ‘R’ just to the left of the F-Curve
(see Figure 2). Keep in mind that the real values of these relative F-Curves no longer correspond to the
values along the X-axis and Y-axis of the F-Curve manager. To return a relative F-Curve to its normal
state so that its values once again correspond to the F-Curve manager’s X-axis and Y-axis, use the
Reset Relative command.
F-Curve List
Using this list, you can quickly control which elements’ F-Curves are displayed in the F-Curve manager.
By default, the F-Curve List is integrated into the F-Curve manager, which you open by choosing
Window > F-Curve Manager from the main menu. If the F-Curve List isn’t displayed in the F-Curve
manager, open it by choosing Edit > F-Curve List from the F-Curve manager’s menu.
As with the Object manager, click the hierarchy symbol (‘+’ or ‘–’) to open or close a hierarchy. Select
the F-Curves that you want to be displayed in the F-Curve manager.
To select an F-Curve, click its name.
To add an F-Curve to the selection, Shift-click its name.
To remove an F-Curve from the selection, Ctrl-click its name.
You can also select object names, in which case all of the object’s F-Curves are selected. In addition,
you can drag a selection rectangle over F-Curves and/or objects to select them. If you hold down
Shift while you drag the selection rectangle, the elements within the rectangle will be added to the
selection.