9.5.2

Table Of Contents
1092 CHAPTER 22
XPRESSO EDITOR 1093
Object
The quickest way to create an Object node is to drag the object, material or tag
from the Object manager or Material manager into the XPresso Editor.
The Object node represents a CINEMA 4D object, material or a tag. If you use the context menu to
create the Object node, the node is automatically assigned to the object that owns the XPresso tag.
You can reassign the Object node by dragging the desired object, tag or material and dropping it onto
the node or into the Reference box in the Attribute manager.
Ports that are incompatible with the element are set to the ‘undened’ status. For example, suppose
you’ve created an Object node for a Texture tag and added a Tiles port. If you reassign this node to
a cube, the Tiles port will become ‘undened’, since the cube has no tiling parameters. You cannot
always change the status of undened ports, even if you reassign the node to an element that is
compatible with the ports. Double-click on the undened ports to delete them.
Object nodes also enable you to reference objects relative to the object that owns the XPresso tag. To
use relative references, set Reference Mode, Start Position, Start Distance and Path as desired.
Node Properties
Reference
Drag and drop object, tag or material into this box to dene which element the node references.
Reference Mode
Denes whether the reference is absolute, relative or based on a starting position.