9.5.2
Table Of Contents
- CINEMA 4D XL
- CINEMA 4D
- End User License Agreement
- 1. Getting to Know C4D
- 2. Views and Viewports
- Edit Menu
- Zoom in/Out
- Frame Commands
- Configure
- Display Tab
- Film Move, Magnify, Zoom
- Active Object
- Inactive Object
- Filter Tab
- View Tab
- Back Tab
- Back
- World Grid
- HUD Tab
- Cameras Menu
- Scene Cameras
- Link Active Object
- Editor Camera
- Projections
- Display Menu
- Display Filter
- Default Light
- Shading Modes
- Display Tags
- Backface Culling
- Textures
- X-Ray
- View Menu
- 3. Configuration
- Configuration Dialogs
- Configuration Managers
- Graphical User Interface
- Windows
- Tabs
- Icon Palettes
- Command Manager
- Menu Manager
- Quick Access Menu
- Pin's Menu
- Preferences
- Macintosh
- Interface
- Colors
- Viewport
- View
- OpenGL Shading
- Textures
- Software Shading
- Document
- Colors
- Import/Export
- Allplan Export
- 3D Studio Import/Export
- Biovision BHV Import
- CINEMA 4D XML Export
- DEM Import
- DXF Export
- DXF Import
- Direct3D Export
- FBX Import/Export
- FBX Import Settings
- FBX Export Settings
- Additional Options
- Illustrator Import
- Lightwave Import
- Monzoom Import
- QuickDraw 3D Export
- QuickDraw 3D Import
- STL Import/Export
- Shockwave 3D Export
- Texture Export Options
- Light Options
- Animation Export Options
- Options
- Shockwave 3D Limitations
- Cameras
- UZR Export
- Filter Properties
- File
- HTML
- Integrating UZR Files in HTML
- Controlling the UZR Browser Display
- Context Menu Applet
- VRML 1 Export
- VRML 1 Import
- VRML 2 Export
- VRML 2 Import
- Wavefront Import/Export
- Material Preview
- Texture Paths
- Units
- Color Chooser
- Colors/GUI
- Project Settings
- XPresso
- 4. Workflow
- 5. File Menu
- 6. Edit Menu
- 7. Objects Menu
- Cameras Menu
- Coordinates
- Object Properties
- Primitives
- Cone
- Caps
- Cube
- Cylinder
- Slice
- Disc
- Plane
- Polygon
- Sphere
- Torus
- Capsule
- Oil Tank
- Tube
- Pyramid
- Platonic
- Figure
- Landscape
- Relief
- NURBS
- Materials for Hull, Caps, Rounding
- Spline Object
- Null Object
- Polygon Object
- Array Object
- Boole
- Instance Object
- Metaball Object
- Symmetry Object
- Construction Plane Object
- Camera Object
- Light Object
- Particles
- Deformers
- Floor Object
- Sky Object
- Environment Object
- Foreground/Background Object
- Stage Object
- Selection Object
- Sound
- Object Library
- 8. Tools Menu
- Move
- Orientation
- Snap Settings
- Scale
- Rotate
- Move/Scale/Rotate w/Mouse & Keyboard
- Magnify
- Modelling Modes
- Tweak Mode
- Auto Switch Mode
- N-gon Triangulation
- Isoline Editing
- Show Axis
- Camera
- Object
- Points
- Edges
- Polygons
- Object Axis
- Model
- Texture
- Texture Axis
- Inverse Kinematics
- Animation
- Axes
- Coordinate System
- Why HPB?
- Camera Rotation
- 9. Selection Menu
- 10. Structure Menu
- Modelling Modes
- Snap Settings
- Snapping
- Edit Spline
- Chamfer
- Cross Section
- Edge to Spline
- Project
- Round
- Split
- Add Point
- Modes
- Bridge
- Modes
- Bridge Point Mode
- Brush Tool
- Create Polygon
- Edge Cut
- Iron
- Knife
- Magnet
- Mirror
- Set Point Value
- Coordinate System
- Slide
- Stitch and Sew
- Weld
- Bevel
- Polygon Mode
- Edge Mode
- Point Mode
- Extrude
- Extrude Inner
- Matrix Extrude
- Smooth Shift
- Normal Move
- Normal Scale
- Normal Rotate
- Structure Context Menu
- 11. Functions Menu
- Make Editable
- Duplicate
- Measure & Construction
- Transfer
- Randomize
- Reset System
- Align Normals
- Move Down/Up Sequence
- Arrange
- Linear Mode
- Circle Mode
- Center
- Connect
- Current State to Object
- Reverse Normals
- Collapse
- Melt
- Optimize
- Subdivide
- Triangulate
- Untriangulate
- Retriangulate N-Gons
- Remove N-Gons
- Array
- Clone
- Disconnect
- Explode Segments
- Split
- Break Phong Shading
- Unbreak Phong Shading
- Select Broken Phong Edges
- Increase/Decrease HN Subdivision
- 12. Plugins
- 13. Rendering
- 14. Window Menu
- 15. Help Menu
- 16. Coordinate Manager
- 17. Object Manager
- CINEMA 4D Tags
- Expression Tag
- Align to Path
- Align to Spline
- Anchor
- C.O.F.F.E.E.
- Compositing
- Exclusion
- Display
- Fix
- FlashEx
- File Menu
- HyperNURBS Weight
- IK
- Kinematic
- Look at Camera
- Metaball
- Motion Blur
- Phong
- Protection
- Restriction
- Shockwave 3D Double-Sided
- Stick Texture
- Stop
- Sun
- Target
- Texture
- Vibrate
- WWW
- XPresso
- C.O.F.F.E.E. Error Tag
- Edit Menu
- Hide Objects
- Invert Object Selection
- Objects Menu
- Scene Information
- Fold All
- Unfold All
- Fix Bones
- Reset Bones
- Bake Particles
- Tags Menu
- Texture Menu
- 18. Material Manager
- File Menu
- Edit Menu
- Material List
- Function Menu
- New/Remove Material Group
- Rename
- Material Editor
- Channel Shaders
- Basic Properties
- Shader Properties
- Working With Shaders
- Color
- Noise
- Shader Properties
- Types of Noise
- Gradient
- Using Gradients
- Interpolation
- Other Properties
- Fresnel
- Render
- Filter
- Fusion
- Layer
- Using Layer Shader
- Colorizer
- Posterizer
- Chan Lum
- Shader Properties
- Backlight
- Distorter
- Falloff
- Lumas
- Specular Pages
- Anisotrophy Page
- Normal Direction
- Projector
- Proximal
- Ripple
- Spectral
- Spline
- Vertex Map
- Brick
- Checkerboard
- Cloud
- Cyclone
- Earth
- Fire
- Flame
- Galaxy
- Marble
- Metal
- Planet
- Rust
- Simple Noise
- Simple Turbulence
- Starfield
- Stars
- Sunburst
- Tiles
- Types of Tile Pattern
- Venus
- Water
- Wood
- Volumetric Shaders
- Fog
- Terrain
- Former SLA Volume Shaders
- Banji
- Transparency Page
- Banzi
- Wood Page
- Cheen
- Gradients Page
- Transparancy Page
- Danel
- Mabel
- Veining Page
- Nukel
- Fusing Page
- Alpha A Page
- Other Material Channels
- Specular Pages
- Reflection page
- Environment Page
- Ambient Page
- Roughness Page
- Anisotrophy Page
- Esotherica Page
- Illumination Page
- Assignment Page
- Texture Mapping
- 19. Timeline
- Animation Toolbar
- Animation Menu
- Context Menus
- Objects Area
- Manual Mode
- Moving Time Slider
- Layer System
- Timeline Ruler/Preview Range
- Markers
- Recording Animation
- Keyframing: Record Button
- Keyframing: Attribute Manager
- Autokeying
- Keyframing: Timeline
- Selecting Elements
- Rectangle Selection
- Selecting Vector Components
- Copy & Move With Drag & Drop
- Moving Animations Hierarchically
- Moving Tracks/Sequences/Keys
- Selection Handles
- File Menu
- Edit Menu
- View Menu
- Filter Menu
- Objects Menu
- Sequences Menu
- Layer Menu
- 20. F-Curve Manager
- 21. Attribute Manager
- 22. XPresso Editor
- 23. Structure Manager
- 24. Picture Viewer
- 25. Script Manager
- 26. Content Browser
- 27. Appendices
- Index
1126 • CHAPTER 22
XPRESSO EDITOR • 1127
Relative Reference
This mode is similar to Use Start Position. It enables you to reference an element relative to the object
that owns the XPresso tag. Unlike the Use Start Position mode, you enter a path that gives the node
instructions on how to reach the element. The starting position is the object that owns the tag. For
example, the path ‘UPPDN’ stands for ‘Up, Previous, Previous, Down, Next’, where Previous and
Next represent a jump to the previous or next element on the same hierarchical level. Up and Down
represent jumps one level up or one level down the hierarchy. The advantage of a relative reference
is that it enables you to transfer the Object node from one hierarchy to another without problems.
Edit the path using the Path box.
Start Position
This denes the Start Position when Reference Mode is set to Use Start Position. The setting is relative
to the object that owns the XPresso tag. For example, if you set Start Position to First In This Level, the
node references the rst element on the same hierarchical level as the object that owns the tag.
This Object: The object that owns the tag.
Up In Hierarchy: Chooses the rst object one level up the hierarchy.
Down In Hierarchy: Jumps to the rst object one level down the hierarchy.
Successor On This Level: Chooses the next object on the same hierarchical
level.
Predecessor On This Level: Jumps to the previous object on the same
hierarchical level.
First On This Level: Chooses the rst element on the same hierarchical
level.
Last On This Level: References the last element on the same hierarchical
level.
First In Scene: Chooses the rst object in the scene.
Last In Scene: Jumps to the scene’s last element.
Start Distance
With some Start Position modes you might want to jump several steps in the hierarchy in one go.
In such cases, use Start Distance as a multiplier for the Start Position. For example, to reference
an object that is three positions after the object that owns the XPresso tag, set Start Position to
Successor On This Level and set Start Distance to 3.
Reference Path
See ‘Relative Reference’, above.