9.5.2

Table Of Contents
84 CHAPTER 3
CONFIGURATION 85
3D Studio Import / Export
Scale
This option is for import and export.
Determines whether and by how much 3DS les are scaled when they are loaded or saved.
Adapt Textures
This option is for import only. Only the name is changed. You still need to
convert the image.
3D Studio does not support as many graphics le formats for textures etc. as CINEMA 4D. Its main
format is TIFF. If you enable this option, all texture lename extensions are changed to that which you
have specied in the Sufx box (for example ‘frame.jpg’ becomes ‘frame.tif).
Biovision BVH Import
This import lter enables you to use Biovision motion capture data in your scenes. If you load a bvh
le, a keyframe’s hierarchy of bones appears in the Object manager. In the Timeline you’ll see that each
bone has a position and rotation track, with a key for every frame. With complex skeletons, there are
thousands of keys and the animation may not play back smoothly on slower processors.
To combine the bones with the 3D model, rst move, scale and rotate the model to t the bones. This
is much simpler than the reverse, i.e. adapting the bones to t the model, due to the bones’ keyframes.
Now place the bones and model in the same hierarchy, and the bones then control the model. As
mentioned previously, you may experience difculties when using many keyframes. In this case, reduce
the number of keyframes. For details, see Chapter 19, ‘Timeline.