9.5.2

Table Of Contents
1142 CHAPTER 23
Points
In Point mode, the coordinates of the selected object’s points are shown in the Structure manager. If
the selected object is a Bezier Spline, the tangent values are shown also. No units are displayed; the
unit of measurement is selected in the preferences and is assumed here. The display is organized as
follows:
X Y Z: show the coordinates of the respective point in the object coordinate
system.
<-X <-Y <-Z: is the position of the end of any left tangent.
X-> Y-> Z: is the position of the end of any right tangent.
Polygons
If C and D are identical, CINEMA 4D interprets the polygon as a triangle.
If you are in Polygon mode, the index number of each corner point is displayed, as follows. A, B, C, D
correspond to the respective index numbers of the three (or four) corner points of the polygon.
UVW
In UVW mode, the UVW coordinates of the polygons of the object are displayed as follows:
U[A], U[B], U[C], U[D]: are the U coordinates of the corner points of a
polygon.
V[A], V[B], V[C], V[D]: are the V coordinates of the corner points of a
polygon.
W[A], W[B], W[C], W[D]: are the W coordinates of the corner points of a
polygon .
Vertex Map
If you are in Vertex Map mode, the weighting values for the points are shown. The value for a point
ranges from 0 to 1.
N-Gons
If you are in N-Gons mode, the index number of each polygon and n-gon corner point is displayed.