9.5.2

Table Of Contents
1162 CHAPTER 26
CONTENT BROWSER 1163
Left, no; right, yes.
Files or presets can be relocated by dragging and dropping them into the target folder. By
simultaneously pressing CTRL (PC) / ALT (Mac), selected items will be copied. Presets cannot be
copied onto the hard drive.
In most cases, it will sufce to simply drag the scene or preset into the editor. Its components will be
allocated accordingly (no claim to the completeness of the following list can be made):
Editor View
Scenes can be opened by dragging them directly into the editor view.
The presets for objects, materials, tags, render settings, shaders and post
effects can all be added to a scene by dragging them directly into the editor
view. If a shader preset is added, a material with a shader assigned to its color
channel will be generated. In the case of a tag preset, a Null Object, assigned
to the tag, will be generated.
Bitmaps, videos, material presets and tag presets can be dragged directly
onto an object. In doing this, materials and tags will be generated and assigned
accordingly.
Material Manager
If you drag a bitmap or a video into the Material Manager, a material with
this bitmap or video in its color channel will automatically be created.
If you drag a scene into the Material Manager, only the materials contained
in the scene will be added to the existing materials.
In turn, materials in the image preview can be dragged into the Presets /
User” folder in order to generate a material preset (any bitmaps loaded must
lie in CINEMA 4D’s search path).
Texture Area (Material Channel)
Bitmaps, videos and shader presets can be loaded by dragging them directly
into the Material Channel.
In turn, the texture preview image can be dragged into the “Presets / User”
folder in order to create a shader preset (any bitmaps loaded must lie in CINEMA
4D’s search path).