9.5.2

Table Of Contents
Sweep NURBS ............................................................................................................................... 232
Caps and Rounding ...................................................................................................................... 237
Troubleshooting tilted contour splines......................................................................................... 237
Bezier NURBS ................................................................................................................................ 238
Caps And Rounding ...................................................................................................................... 239
Different materials for the hull, caps and rounding ..................................................................... 242
Splines .......................................................................................................................................... 245
Spline Object ................................................................................................................................ 245
Curves........................................................................................................................................... 245
Segments ...................................................................................................................................... 246
Create Spline (Curves)................................................................................................................... 253
Freehand....................................................................................................................................... 253
Bezier, B-Spline, Linear, Cubic, Akima .......................................................................................... 254
Spline Primitives............................................................................................................................ 254
Arc ................................................................................................................................................ 256
Circle............................................................................................................................................. 257
Helix.............................................................................................................................................. 259
n-Side ........................................................................................................................................... 261
Rectangle...................................................................................................................................... 263
Star ............................................................................................................................................... 264
Text ............................................................................................................................................... 266
Vectorizer...................................................................................................................................... 268
4-Side ........................................................................................................................................... 270
Cissoid .......................................................................................................................................... 273
Cogwheel...................................................................................................................................... 274
Cycloid .......................................................................................................................................... 276
Formula......................................................................................................................................... 280
Examples....................................................................................................................................... 283
Flower ........................................................................................................................................... 285
Prole ........................................................................................................................................... 287
Special Modeling Tools................................................................................................................ 291
Null Object.................................................................................................................................... 291
Polygon Object ............................................................................................................................. 293
Array Object.................................................................................................................................. 297
Atom Array Object........................................................................................................................ 298
Boole............................................................................................................................................. 299
Instance Object............................................................................................................................. 302
Metaball Object ............................................................................................................................ 303
Metaball Tag ................................................................................................................................. 305
Symmetry Object .......................................................................................................................... 306
Construction Plane Object............................................................................................................ 307