9.5.2

Table Of Contents
88 CHAPTER 3
CONFIGURATION 89
Export Textures
When enabled, all texture information is saved for all objects. This includes creating UV coordinates
for each object.
Adapt Textures
Only the name is changed. You still need to convert the image.
DirectX uses mainly the PPM (portable pixel map) graphics format, but also BMP (Windows bitmap).
CINEMA 4D does not recognize the former, which means that textures need to be converted. This can
easily be done using most image editors. But what about adapting the names?
If you enable this option, all texture lename extensions of scene materials are automatically changed
when they are exported (so that ‘image.jpg’ becomes ‘image.ppm’). This has the benet that you don’t
have to check if renaming is required for each material and attribute.
Save Normals
If this option is enabled, normal vectors are created for all surfaces. If not, the calculation of the
normals is left to Direct3D.
Generate Mesh
Direct3D works with two types of models: Frame and Mesh.
Frames, as with CINEMA 4D, consist of objects arranged in a hierarchical
structure. Objects remain encapsulated.
In a Mesh, on the other hand, all objects are on the same level. The hierarchy
disappears.