9.5.2

Table Of Contents
1184 APPENDIX
APPENDIX 1185
B3D is the native le format of the BodyPaint 3D module. Layers, layer masks and channels are
supported.
RLA, RPF
Save your multi-pass les in RLA or RPF format if you want to post-edit in compositing programs
like After Effects and Combustion. RPF is an extension of the older RLA format. RPF supports all the
channels listed below (RLA supports the channels from Z to Coverage):
Z
Information on camera <-> object distance. Useful for depth-of-eld
effects.
Object
Enables different materials to be used in post-editing.
UV Coordinates
Information on UV coordinates so that new textures can be mapped
correctly during post-editing.
Normal
Direction information regarding objects and textures.
Non-Clamped Color
Information on object color. Can extend beyond RGB gamut.
Coverage
Antialiasing information for object edges.
Object ID (RPF only)
Enables the clear identication of objects.
Color (RPF only)
Object color information.
Transparency (RPF only)
Object transparency information.
Subpixel Weight
Information on the color of subpixels.
Subpixel Mask
Information that links subpixels to their objects.
HDRI
HDRI images are converted to RGB upon loading.