9.5.2

Table Of Contents
1184 APPENDIX
APPENDIX 1185
Animation Formats
AVI
This format can be read and written only under Windows. Using QuickTime,
AVI animations can also be used on the Macintosh, depending on the codec.
When using AVI animations as textures, only the rst video track is evaluated;
all others (e.g. music) are ignored. If the rst video track contains data other
than images these are also ignored.
Only 24-bit formats are supported. If you have selected AVI System and the message 'Unable to
write le' appears it is most probably caused by a codec which does not support 24-bit data (such
as Microsoft RLE).
QuickTime
To use QuickTime under Windows, ensure that QuickTime is installed on your
computer. You can download a QuickTime installer from www.apple.com/
quicktime.
When using QuickTime animations as textures, only the rst video track is
evaluated; all others (e.g. music or QuickTime VR) are ignored. If the rst video
track contains data other than images these are also ignored.
All codecs that are installed in the operating system are supported. Alpha channels are integrated
directly into the animation only if the compressor supports this. For the QuickTime format these are
the compressions Animation and None (i.e. uncompressed). In both cases, the number of colors must
be set to Millions of Colors+.
3D Formats
DXF
CINEMA 4D offers complete support for DXF les written by AutoCAD (up to and including version
12) or by the export lters of other applications, provided they are 100% compatible.
LightWave Import
Although CINEMA 4D can convert LightWave les and scene descriptions completely (including PSD
animations and bone structures), it is sometimes necessary to post-edit light source settings and
texture placements. UV coordinates are supported from LightWave version 6 and higher.
3D Studio Import
The 3DS transparency texture is the exact opposite of the transparency mode
in CINEMA 4D. In 3DS, materials are more transparent the darker a texture
pixel, whereas in CINEMA 4D they are more transparent the lighter the pixel.
These les are loaded: 3DS (regular 3DS les), PRJ (3DS project les), MLI
(3DS materials libraries).