9.5.2

Table Of Contents
1186 APPENDIX
APPENDIX 1187
UV coordinates are not read.
Textures are not read.
QuickDraw3D Export
QuickDraw 3D accepts only one UV coordinate per point. Therefore texture
mapping may appear different after exporting in this format.
Light source and camera information cannot be written.
Texture export is supported.
ASCII 3DM les cannot be written, only binary.
DEM Landscape Import
CINEMA 4D does not support the DEM-SDTS format.
The VistaPro DEM format (binary) is supported.
Files to be imported need to have the extension '.DEM' because the
le itself contains no information about its origin. DEM les without this
lename extension cannot be read by CINEMA 4D.
Direct3D Export
For all scenes to display properly with a Direct3D Viewer it is necessary for all
textures to have an edge length of a power of 2 (i.e. 2, 4, 8, 16, 32, 64, 128,
256, 512, 1024, …).
Typical extension *.x, ASCII Format, MESH and FRAME format.
Zoom factor for entire scene, automatic indenting.
Rename texture name to any extension.
Texture information (UV coordinates and texture names)
Texture channels: color, luminance, specular, specular color, transparency,
environment.