9.5.2

Table Of Contents
92 CHAPTER 3
CONFIGURATION 93
Materials and textures
Materials will be imported and converted to the corresponding CINEMA 4D channels. If a mesh has
multiple materials, a selection will created for each material and the selection will be assigned to the
mesh.
Markers
Markers will be converted to Null objects with a corresponding color.
Animation
The following animation channels are supported:
Translation (XYZ)
Rotation (HPB)
Scaling (XYZ)
Visibility
Marker color (RGB)
Camera eld of view
Camera roll
Camera switching
Light color (RGB)
Light intensity
Constraints animation is not supported by the FBX SDK. Only MOTIONBUILDER can animate these les
(see ‘Troubleshooting’).
Coordinate System
Files coming from a right-handed system are converted to the left-handed system used by CINEMA 4D.
Meshes and the direction of polygons are also corrected to the differences between the coordinate
systems into account.
Object Visibility In The viewport
Enable this option to take object visibility into account. Visible and invisible objects will be assigned
the corresponding status via their visibility dots in the Object manager. Child objects that have the
same visibility as the parent will be set to the unchanged status.