9.5.2

Table Of Contents
1202 INDEX
INDEX 1203
in the viewport 41
when rendering 716
lifetime
of particles 383
lighting 321
Area light 328
auto, render setting 710
brightness 322, 342
caustics 361
color 322
contrast 342
displaying lights in a viewport
321
falloff 350
gels 378
glows 364, 368
lens effects 363, 372
lightmaps 378
memory required 326
noise 340, 361
Omni light 327
Parallel light 327
Parallel spotlight 328
render time needed 326
shadows. see shadows
Spotlight 327
Sun light 375
Target light 374
types of 326
visible light 339, 355
volumetric 339
volumetric, render setting 711
volumetric light 355
lightmaps 378
LightWave 1187
import 100
Lines tab 648
Line Up command 552
link
selection in Timeline to Object
manager 1019
XPresso data type 1073
Link List node 1091
Live Refresh option 75
Load
layout 731
object 782
point cloud 1141
toolbar 731
load
material 150
scene 150
XGroup, in XPresso 1075
Load Image command 815
Load Layout command 136
Load Materials command 804
Load Material Presets 805
Load Pool command 1085
Lock icon
in Timeline 1019
Lock UVW option 796
Loft NURBS object 230
caps and rounding 241
Logic nodes 1125–1136
log le 711
Look At Camera tag 770
loop
sequence, in Timeline 1007
Loop Selection tool 523
Lumas shader 891
luminance
material 828
M
Mabel shader 934
Macintosh
simulating right mouse button
9
magnetic
markers, in Timeline 984
Magnet tool 572
Magnify tool 493
Make Editable command 607
Make Preview command 658
Make Tab command 68
managers
convert window to tab 68
introduction 12
pin icon 66
renaming 67
undocking 66
Manual mode
in Timeline 1019
mapping
camera 964
decal 956969
at 961
frontal 962
MIP 823
SAT 823
shrink wrapping 964
spherical 961
textures 953
types of 960
UVW 962
marble
Mabel shader 934
Marble shader 914
marker
delete, in Timeline 1016
from selection 1024
in Timeline 983
magnetic, in Timeline 984
new, in Timeline 1012
Timeline, navigation 984
MatchMover. see LightWave
import
Materials
add texture tag in Object
manager 779
materials
alpha channel 840
animating 1027
applying to object 803
apply to object 808
bump map 838
clip mapping 841
copy 805
cubic mapping 961
cut 805
cylindrical mapping 961
delete 806
deselect all 806
diffuse falloff 850
diffusion 827
displacement map 847
edit 803, 808
environment 835
nd rst active 806
fog 837
fresnel 830
glow 846
grouping 807
highlights 843
load 150, 804
luminance 828
morphing 1027
natural-looking 831
new 804
of active object 806
paste 805
preview shape 812
reection 833
remove duplicate 809
remove unused 809
rename 809
render icon 807
restrict to selection 955
save 804
select all 806
shaders, accessing 804
sort 808
specular 843
tag, select 809