9.5.2

Table Of Contents
96 CHAPTER 3
CONFIGURATION 97
Null objects added as parents to lights on import will be removed automatically on export.
Materials and textures
FBX supports the following material properties: color, luminance color, specular color, specular width
and height, reection, transparency and environment color. The FBX format allows textures in the
color channel only. Shaders are not yet supported.
Enable the Embed Textures option to embed the textures in the FBX le. If the option is disabled,
an absolute path to the texture will saved in the le instead this makes for a smaller le, but the
texture will be lost if you move the FBX le to a different location on your hard drive or to a different
computer.
If the le will be imported into LightWave, enable the Create Dummy Texture option; otherwise,
LightWave may crash.
Environment object
Environment color and fog color are exported. The fog’s Distance value has no corresponding
parameter and is not exported.
Animation
The following channels are supported:
Translation (XYZ)
Rotation (HPB)
Scaling (XYZ)
Object visibility
Exports the render visibility of objects (lower visibility dots).
Additional options
Export As Text File
If this option is enabled, the FBX le will be saved as ASCII text. This makes it easier, for example, for
games developers to import animation into games engines.