9.5.2

Table Of Contents
104 CHAPTER 3
CONFIGURATION 105
Light source conversions
Lights are converted as follows:
CINEMA 4D light source Shockwave 3d conversion
Omni Spot (Round)
Parallel Round Spot (Round)
Parallel Square Spot (Round)
Parallel Directional
Distant Directional
Tube Omni
Area Omni
Environment, Fog
Environment objects are converted to ambient lights. Fog is not supported.
Light fall-off
Shockwave 3D does not support clipped lights.
Inverse Linear and Inverse Quadratic fall-off are copied if the inner distance is set to 0 (other values
are not supported by Shockwave). There are no equivalents for the other modes (Linear, Inverse Cubic
and Step), which will instead be exported as Inverse Linear, Inverse Quadratic and No Fall-Off.
Shadows, noise, lens effects
Shadows, noise and lens effects are not supported by Shockwave.
Cameras
Projection
The current camera object is exported as the default view. The projections Parallel, Front, Back, Left,
Right, Top and Bottom are exported as orthogonal projections. The Military, Frog, Bird, Gentleman,
Isometric and Dimetric perspectives are exported as orthogonal projections (Front) since Shockwave
has no equivalents.