9.5.2

Table Of Contents
106 CHAPTER 3
CONFIGURATION 107
The environment texture is projected differently in Shockwave. Blur strength
and blur offset are ignored.
Shockwave does not support: mesh animation, the No Specular option of
lights and premultiplied alpha textures.
Shockwave does not support the following material channels: Reection,
Fog, Bump, Glow, Displacement and Illumination.
Shockwave does not support the addition of materials on an object — the
right-most material (as seen in the Material manager) is used. However, polygon
selections are taken into account, enabling you to allocate multiple textures
for the respective selection.
UZR Export
The UZR export saves a scene generated and animated with CINEMA 4D as a UZR le. This le can be
included in HTML using the provided uzrviewer.jarle and viewed with a standard web browser. The
UZR export enables you to create web 3D content directly from existing 3D data.
UZR les can be used without charge. You don’t need any browser plugin or additional software to
view the 3D graphics and animations online — all you need is a Java-enabled web browser. UZR les
can be viewed with any browser (Internet Explorer, Netscape, Opera) on any system including Linux.
UZR les are streamed and thus allow an immediate visual feedback without having to endure
long download times. As soon as parts of the 3D data are loaded, they are displayed in the applet
window. The remaining data is loaded in the background and displayed piece by piece until all data
is downloaded.
Exporting a UZR File
The lter exports the cameras in the scene but not the current view.
The UZR export includes all 3D data that can be ‘polygonized’ (e.g. no particle systems). All materials
and color textures (no transparencies) as well as all cameras, light sources and animations dened in
CINEMA 4D are included in the exported UZR le.