9.5.2

Table Of Contents
Deformers .................................................................................................................................... 397
Bend.............................................................................................................................................. 398
Bone.............................................................................................................................................. 400
HyperNURBS and bones................................................................................................................ 400
Fixation ......................................................................................................................................... 404
Display .......................................................................................................................................... 405
Laying out a bones hierarchy........................................................................................................ 405
Restricting bones using polygon selections or vertex maps......................................................... 409
Bulge............................................................................................................................................. 410
Explosion FX ..................................................................................................................................412
Explosion .......................................................................................................................................413
Cluster........................................................................................................................................... 414
Gravity .......................................................................................................................................... 416
Rotation.........................................................................................................................................417
Special ...........................................................................................................................................417
Explosion ...................................................................................................................................... 418
FFD................................................................................................................................................ 419
Formula......................................................................................................................................... 420
Melt .............................................................................................................................................. 422
Polygon Reduction........................................................................................................................ 424
Further usage advice .................................................................................................................... 428
Hints and tips................................................................................................................................ 429
Shatter .......................................................................................................................................... 432
Shear............................................................................................................................................. 433
Spherify ........................................................................................................................................ 435
Spline Deformer............................................................................................................................ 436
Spline Rail ..................................................................................................................................... 440
Example ........................................................................................................................................ 442
Taper............................................................................................................................................. 446
Twist .............................................................................................................................................448
Wind ............................................................................................................................................. 450
Wrap ............................................................................................................................................. 452
Managing Your Environment ...................................................................................................... 457
Floor Object .................................................................................................................................. 457
Sky Object..................................................................................................................................... 457
Environment Object...................................................................................................................... 458
Foreground Object, Background Object....................................................................................... 460
Stage Object ................................................................................................................................. 462
Selection Object ........................................................................................................................... 463
Sound ........................................................................................................................................... 465
Playing and scrubbing sound ....................................................................................................... 465
Loudspeaker ................................................................................................................................. 465
Mono Microphone........................................................................................................................ 468
Stereo Microphone ....................................................................................................................... 471