9.5.2

Table Of Contents
110 CHAPTER 3
CONFIGURATION 111
Controlling the UZR browser display
When the HTML le is opened, the UZR le is automatically loaded into the applet window. The
streamed data is displayed bit by bit until all data is downloaded.
If you enable the Generate Javascript Controls option during UZR export, a table containing the
JavaScript controls is included in the exported HTML le, directly under the applet window code. You
can use theses controls to activate the different camera positions and light sources, to start an existing
animation and reset the position of the current camera.
The camera positions are activated by selecting the position in the table. If an animation is started, it
will always be viewed from the current camera position.
If camera rotations are enabled (see ‘nocamrt, above), the camera can be rotated about its center by
dragging and about the center of the scene by Shift-dragging. The camera’s zoom can be adjusted
by Alt-dragging.
You can (de-)activate the existing light sources using the check boxes next to each light source. If all
light sources are disabled, the default lighting is displayed.
The applet’s context menu
The 3D model display can also be controlled from the applet’s context menu. To open the context
menu, right-click (Windows) or Ctrl-click (Mac OS) on the applet window. The applet’s context menu
items can be edited with the different applet parameters (see above).
Start, Reset
These commands start and reset an existing animation.
Cameras, Lights
These commands display a list of existing cameras and light sources.
About This File, About UZR Viewer
These commands display the text information included during the UZR le export and information
on the UZR Viewer.