9.5.2

Table Of Contents
114 CHAPTER 3
CONFIGURATION 115
Maximum Size
VRML 2 provides two options for making textures available to their objects. The rst option is identical
to the one used in CINEMA 4D: a reference to the texture le is saved along with the VRML scene. If
you want to go with this option, specify the value 0. The second option integrates the graphics data
directly into the VRML 2 le.
Since the texture is written uncompressed, in text format, a texture of 1000x1000 pixels quickly
reaches a le size of 4MB. To avoid such large les, specify a value larger than 0 to limit the size of
textures. The materials are then scaled to that value (in pixels). The proportions remain intact. For
example, if you have a texture of 800x600 pixels and set a maximum value of 100, the texture is
proportionally scaled down to a size of 100x75 pixels before being saved.
VRML 2 Import
Scale
This species whether and to what extent VRML 2 les are scaled when they are loaded.
Optimize Hierarchy
If Optimize Hierarchy is enabled, the hierarchy is optimized once the VRML 2 le has been loaded.
Superuous dummy objects are removed and the object hierarchy is optimized. This creates a clearer
overview, helping you to work more quickly.
Optimize Structure
Enable this option to optimize the scene’s structure during import.
Import Normals
See ‘VRML 1 Import.