9.5.2
Table Of Contents
- CINEMA 4D XL
- CINEMA 4D
- End User License Agreement
- 1. Getting to Know C4D
- 2. Views and Viewports
- Edit Menu
- Zoom in/Out
- Frame Commands
- Configure
- Display Tab
- Film Move, Magnify, Zoom
- Active Object
- Inactive Object
- Filter Tab
- View Tab
- Back Tab
- Back
- World Grid
- HUD Tab
- Cameras Menu
- Scene Cameras
- Link Active Object
- Editor Camera
- Projections
- Display Menu
- Display Filter
- Default Light
- Shading Modes
- Display Tags
- Backface Culling
- Textures
- X-Ray
- View Menu
- 3. Configuration
- Configuration Dialogs
- Configuration Managers
- Graphical User Interface
- Windows
- Tabs
- Icon Palettes
- Command Manager
- Menu Manager
- Quick Access Menu
- Pin's Menu
- Preferences
- Macintosh
- Interface
- Colors
- Viewport
- View
- OpenGL Shading
- Textures
- Software Shading
- Document
- Colors
- Import/Export
- Allplan Export
- 3D Studio Import/Export
- Biovision BHV Import
- CINEMA 4D XML Export
- DEM Import
- DXF Export
- DXF Import
- Direct3D Export
- FBX Import/Export
- FBX Import Settings
- FBX Export Settings
- Additional Options
- Illustrator Import
- Lightwave Import
- Monzoom Import
- QuickDraw 3D Export
- QuickDraw 3D Import
- STL Import/Export
- Shockwave 3D Export
- Texture Export Options
- Light Options
- Animation Export Options
- Options
- Shockwave 3D Limitations
- Cameras
- UZR Export
- Filter Properties
- File
- HTML
- Integrating UZR Files in HTML
- Controlling the UZR Browser Display
- Context Menu Applet
- VRML 1 Export
- VRML 1 Import
- VRML 2 Export
- VRML 2 Import
- Wavefront Import/Export
- Material Preview
- Texture Paths
- Units
- Color Chooser
- Colors/GUI
- Project Settings
- XPresso
- 4. Workflow
- 5. File Menu
- 6. Edit Menu
- 7. Objects Menu
- Cameras Menu
- Coordinates
- Object Properties
- Primitives
- Cone
- Caps
- Cube
- Cylinder
- Slice
- Disc
- Plane
- Polygon
- Sphere
- Torus
- Capsule
- Oil Tank
- Tube
- Pyramid
- Platonic
- Figure
- Landscape
- Relief
- NURBS
- Materials for Hull, Caps, Rounding
- Spline Object
- Null Object
- Polygon Object
- Array Object
- Boole
- Instance Object
- Metaball Object
- Symmetry Object
- Construction Plane Object
- Camera Object
- Light Object
- Particles
- Deformers
- Floor Object
- Sky Object
- Environment Object
- Foreground/Background Object
- Stage Object
- Selection Object
- Sound
- Object Library
- 8. Tools Menu
- Move
- Orientation
- Snap Settings
- Scale
- Rotate
- Move/Scale/Rotate w/Mouse & Keyboard
- Magnify
- Modelling Modes
- Tweak Mode
- Auto Switch Mode
- N-gon Triangulation
- Isoline Editing
- Show Axis
- Camera
- Object
- Points
- Edges
- Polygons
- Object Axis
- Model
- Texture
- Texture Axis
- Inverse Kinematics
- Animation
- Axes
- Coordinate System
- Why HPB?
- Camera Rotation
- 9. Selection Menu
- 10. Structure Menu
- Modelling Modes
- Snap Settings
- Snapping
- Edit Spline
- Chamfer
- Cross Section
- Edge to Spline
- Project
- Round
- Split
- Add Point
- Modes
- Bridge
- Modes
- Bridge Point Mode
- Brush Tool
- Create Polygon
- Edge Cut
- Iron
- Knife
- Magnet
- Mirror
- Set Point Value
- Coordinate System
- Slide
- Stitch and Sew
- Weld
- Bevel
- Polygon Mode
- Edge Mode
- Point Mode
- Extrude
- Extrude Inner
- Matrix Extrude
- Smooth Shift
- Normal Move
- Normal Scale
- Normal Rotate
- Structure Context Menu
- 11. Functions Menu
- Make Editable
- Duplicate
- Measure & Construction
- Transfer
- Randomize
- Reset System
- Align Normals
- Move Down/Up Sequence
- Arrange
- Linear Mode
- Circle Mode
- Center
- Connect
- Current State to Object
- Reverse Normals
- Collapse
- Melt
- Optimize
- Subdivide
- Triangulate
- Untriangulate
- Retriangulate N-Gons
- Remove N-Gons
- Array
- Clone
- Disconnect
- Explode Segments
- Split
- Break Phong Shading
- Unbreak Phong Shading
- Select Broken Phong Edges
- Increase/Decrease HN Subdivision
- 12. Plugins
- 13. Rendering
- 14. Window Menu
- 15. Help Menu
- 16. Coordinate Manager
- 17. Object Manager
- CINEMA 4D Tags
- Expression Tag
- Align to Path
- Align to Spline
- Anchor
- C.O.F.F.E.E.
- Compositing
- Exclusion
- Display
- Fix
- FlashEx
- File Menu
- HyperNURBS Weight
- IK
- Kinematic
- Look at Camera
- Metaball
- Motion Blur
- Phong
- Protection
- Restriction
- Shockwave 3D Double-Sided
- Stick Texture
- Stop
- Sun
- Target
- Texture
- Vibrate
- WWW
- XPresso
- C.O.F.F.E.E. Error Tag
- Edit Menu
- Hide Objects
- Invert Object Selection
- Objects Menu
- Scene Information
- Fold All
- Unfold All
- Fix Bones
- Reset Bones
- Bake Particles
- Tags Menu
- Texture Menu
- 18. Material Manager
- File Menu
- Edit Menu
- Material List
- Function Menu
- New/Remove Material Group
- Rename
- Material Editor
- Channel Shaders
- Basic Properties
- Shader Properties
- Working With Shaders
- Color
- Noise
- Shader Properties
- Types of Noise
- Gradient
- Using Gradients
- Interpolation
- Other Properties
- Fresnel
- Render
- Filter
- Fusion
- Layer
- Using Layer Shader
- Colorizer
- Posterizer
- Chan Lum
- Shader Properties
- Backlight
- Distorter
- Falloff
- Lumas
- Specular Pages
- Anisotrophy Page
- Normal Direction
- Projector
- Proximal
- Ripple
- Spectral
- Spline
- Vertex Map
- Brick
- Checkerboard
- Cloud
- Cyclone
- Earth
- Fire
- Flame
- Galaxy
- Marble
- Metal
- Planet
- Rust
- Simple Noise
- Simple Turbulence
- Starfield
- Stars
- Sunburst
- Tiles
- Types of Tile Pattern
- Venus
- Water
- Wood
- Volumetric Shaders
- Fog
- Terrain
- Former SLA Volume Shaders
- Banji
- Transparency Page
- Banzi
- Wood Page
- Cheen
- Gradients Page
- Transparancy Page
- Danel
- Mabel
- Veining Page
- Nukel
- Fusing Page
- Alpha A Page
- Other Material Channels
- Specular Pages
- Reflection page
- Environment Page
- Ambient Page
- Roughness Page
- Anisotrophy Page
- Esotherica Page
- Illumination Page
- Assignment Page
- Texture Mapping
- 19. Timeline
- Animation Toolbar
- Animation Menu
- Context Menus
- Objects Area
- Manual Mode
- Moving Time Slider
- Layer System
- Timeline Ruler/Preview Range
- Markers
- Recording Animation
- Keyframing: Record Button
- Keyframing: Attribute Manager
- Autokeying
- Keyframing: Timeline
- Selecting Elements
- Rectangle Selection
- Selecting Vector Components
- Copy & Move With Drag & Drop
- Moving Animations Hierarchically
- Moving Tracks/Sequences/Keys
- Selection Handles
- File Menu
- Edit Menu
- View Menu
- Filter Menu
- Objects Menu
- Sequences Menu
- Layer Menu
- 20. F-Curve Manager
- 21. Attribute Manager
- 22. XPresso Editor
- 23. Structure Manager
- 24. Picture Viewer
- 25. Script Manager
- 26. Content Browser
- 27. Appendices
- Index
WORKFLOW • 131
4. Workow
There are many features in CINEMA 4D that help you to work more quickly, i.e. improve your workow.
These include:
To move, zoom or rotate a camera, use the icons at the top right of the
viewport (drag the desired icon). The fourth, right-most icon toggles the active
view panel between single-view and all-views.
Dene shortcuts for the commands you use the most. Also, create an icon
palette and populate it with the commands. You’ll then be able to reach the
commands more quickly.
Many commands can be performed with a quick drag-and-drop rather than a
trek through the menus. For example, to assign a material, drag and drop it from
the Material manager onto an object in the Object manager or viewport.
What if the Object manager is not the active tab when you drag-and-drop a
material from the Material manager? Simply drag the material on to the Object
manager’s tab. After a short delay, the Object manager will become the active
tab and you can drop the material onto the object.
Many primitives have handles — e.g. to control the llet radius. Drag these
handles to change the values interactively in the viewport.
To move several keys or sequences in the Timeline, select them all and drag
to move them all at the same time. Likewise, you can copy multiple keys by
selecting them and Ctrl-dragging them.
You can create a spline by creating its points one by one. Alternatively, draw
the spline using the Freehand tool and its points will be created automatically
(Objects > Create Spline > Freehand).
There is no need to lock axes in order to move, scale or rotate an object
along a specic axis. Instead, drag the small handle (or the entire axis) — an
arrowhead, cube or sphere depending on whether the Move, Scale or Rotate
tool is selected — that’s at the end of the desired object axis. You can also drag
these handles to move, scale or rotate selected polygons, points or edges.
To select several points, edges or polygons, don’t click them one by one.
Instead, select the Live Selection tool and ‘paint’ over the points or polygons to
select them. You can hold down the 9 key to temporarily select the Live Selection
tool. As soon as you release the 9 key, you’ll be returned to the previous tool.
This is an ideal way to select different elements while you’re in the middle of
using a particular tool, such as Knife or Extrude.
Wherever you are in the program, check if there’s a context menu by right-
clicking (Windows ) or Command-clicking (Mac OS).