9.5.2

Table Of Contents
138 CHAPTER 4
WORKFLOW 139
The HUD
You can record keys directly in the HUD using the circles next to the parameter names. You can drag the
Frame element (bottom right) to move forwards or backwards through the animation.
The term Head-Up Display’ (HUD) has its origins in aviation. In an aircraft, the HUD refers to the
projection of readings onto a windscreen that enables the pilot to see them without looking down.
The HUD does a similar job in CINEMA 4D, displaying parameters directly in the view, where you can
also edit or animate them.
The HUD can display two types of information:
Object parameters. You can add any object parameters displayed in the
Attribute manager to the HUD. You can adjust these parameters directly in
the HUD with realtime optical feedback (drag the value). You can also record
keys directly in the HUD.
General information. You can instruct the HUD to display a variety of general
information, such as how far away the active object is from the camera, the
number of points that are selected and so on.
You can switch the HUD on and off in the viewport settings on the Filter page. To open the view-port
settings, on the view’s menu, choose Edit > Congure.
HUD elements can also be included in rendered pictures and animations — in the render settings, on
the Options page, enable Render HUD.