9.5.2

Table Of Contents
140 CHAPTER 4
WORKFLOW 141
General information
The HUD tab in the viewport settings allows you to choose which types of information will be
displayed in the HUD. To access the viewport settings, from the viewport’s menu, choose Edit >
Congure.
Double-click the Frame Time parameter and enter a value to jump directly to another frame.
You can change some of the general information parameters directly in the view. To do this, double-
click the parameter and enter a new value into the text box that appears.
HUD Settings
Right-click (Windows) or Command-click (Mac OS) on a HUD element to access the following settings
(the settings that appear may differ depending on which type of element you clicked on):
Show
These settings primarily control when an objects HUD elements will be displayed:
Object Active: when the object is active.
Same Active: when any object of the same type is selected. For example,
a light’s HUD elements will be displayed when you activate any light in the
scene. This allows you to adjust the parameters of multiple objects — such as
the brightness of multiple lights — using a single HUD element.
Parent Active: if any object higher up in the same hierarchy chain is active.
Chain Active: if any object in the hierarchy chain is active.