9.5.2

Table Of Contents
170 CHAPTER 7
OBJECTS MENU 171
Shaded Wire Mode, Shaded Wire Color
You can dene a custom wireframe color for the object that will be used when the object is inactive.
Wireframe colors are visible in the following viewport display modes (set the desired mode from the
views Display menu):
Gouraud Shading (Lines)
Quick Shading (Lines)
Constant Shading
Hidden Line
The Shaded Wire Mode controls when the Shaded Wire Color will be used: never (Off), only if the
object has no materials (Automatic) or always (Always).
Enabled
Switches generators, deformers and primitives on or off. Disabled objects are not visible in the
viewport.
X-Ray
If this option is enabled, the selected objects will be semi-transparent. All points and edges can then
still be seen when using a shaded display mode, such as Gouraud shading.
Coordinates
All objects have coordinates, even objects where coordinates seem irrelevant, such as for the
Background object. For most object types, though, coordinates play an important role. The
Coordinates page gives you access to the object’s position, scale and rotation in relation to the world
system or — if the object is in a hierarchy — in relation to the parent system. P stands for position, S
for scale and R for rotation. See also Chapter 16, ‘Coordinate Manager’.
Keep in mind that if you change the scale values, it is the object’s axis system that are scaled not the
surfaces — this is the same as scaling with the Object tool.