9.5.2

Table Of Contents
Generate UVW Coordinates............................................................................................................... 792
Assign UVW Coordinates................................................................................................................... 793
Fit To Object, Fit To Image, Fit To Region .......................................................................................... 794
Adapt To Object Axis, Adapt To World Axis, Adapt To View ............................................................. 795
Mirror Horizontally, Mirror Vertically ................................................................................................ 795
18. Material Manager .......................................................................................801
File Menu ........................................................................................................................................... 802
Edit Menu .......................................................................................................................................... 803
Material List....................................................................................................................................... 804
Function Menu .................................................................................................................................. 804
New Material Group, Remove Material Group .................................................................................. 805
Rename.............................................................................................................................................. 807
The Material Editor ............................................................................................................................ 809
Material Preview................................................................................................................................ 810
Material preview context menu..........................................................................................................811
Materials and XPresso ....................................................................................................................... 812
Color chooser .................................................................................................................................... 813
Texture settings ................................................................................................................................. 813
Color .................................................................................................................................................. 824
Diffusion............................................................................................................................................ 825
Luminance ......................................................................................................................................... 826
Transparency...................................................................................................................................... 827
Reection .......................................................................................................................................... 831
Environment ...................................................................................................................................... 833
Fog..................................................................................................................................................... 835
Bump ................................................................................................................................................. 836
Alpha ................................................................................................................................................. 838
Specular............................................................................................................................................. 841
Specular Color ................................................................................................................................... 843
Glow ..................................................................................................................................................844
Displacement ..................................................................................................................................... 845
Illumination ....................................................................................................................................... 847
Assignment........................................................................................................................................ 849
Normal............................................................................................................................................... 851
The Shaders ....................................................................................................................................... 855
Channel shaders ................................................................................................................................ 856
Basic Properties ................................................................................................................................. 857
Shader Properties .............................................................................................................................. 857
Working with shaders in the Material editor..................................................................................... 857
Color .................................................................................................................................................. 858
Noise.................................................................................................................................................. 858