9.5.2

Table Of Contents
Shader Properties .............................................................................................................................. 859
Types of noise .................................................................................................................................... 862
Gradient............................................................................................................................................. 863
Using gradients.................................................................................................................................. 863
Interpolation...................................................................................................................................... 863
Other properties................................................................................................................................ 864
Fresnel ............................................................................................................................................... 867
Render ............................................................................................................................................... 868
Filter................................................................................................................................................... 869
Fusion ................................................................................................................................................ 871
Layer .................................................................................................................................................. 874
Using the Layer Shader...................................................................................................................... 875
Colorizer ............................................................................................................................................ 877
Posterizer ........................................................................................................................................... 878
Chan Lum........................................................................................................................................... 879
Shader Properties .............................................................................................................................. 883
Backlight............................................................................................................................................ 885
Distorter ............................................................................................................................................ 886
Falloff................................................................................................................................................. 888
Lumas ................................................................................................................................................ 889
Specular pages .................................................................................................................................. 890
Anisotrophy page .............................................................................................................................. 892
Normal Direction (previously ‘Buffy)................................................................................................ 894
Projector ............................................................................................................................................ 895
Proximal............................................................................................................................................. 897
Ripple................................................................................................................................................. 900
Spectral.............................................................................................................................................. 901
Spline................................................................................................................................................. 904
Vertex Map ........................................................................................................................................ 907
Brick................................................................................................................................................... 907
Checkerboard .................................................................................................................................... 908
Cloud ................................................................................................................................................. 908
Cyclone .............................................................................................................................................. 909
Earth .................................................................................................................................................. 910
Fire......................................................................................................................................................911
Flame ..................................................................................................................................................911
Galaxy................................................................................................................................................ 912
Marble ............................................................................................................................................... 912
Metal ................................................................................................................................................. 913
Planet................................................................................................................................................. 913
Rust.................................................................................................................................................... 915
Simple Noise ...................................................................................................................................... 915