9.5.2

Table Of Contents
218 CHAPTER 7
OBJECTS MENU NURBS 219
Make the source object (termed the cage) a child of the HyperNURBS object.
HyperNURBS object and cage object visible (left) and only cage object visible (right).
Attribute manager settings
Object Properties
Use this page to specify the subdivision level for shading within the editor (i.e. the viewport) and
for the renderer. The higher you set the resolution, the smoother the object becomes, but the more
memory it uses and the slower it renders.
Figure 1. From left to right: source object, Subdivisions set to 1, 2 and 5.