9.5.2

Table Of Contents
294 CHAPTER 7
OBJECTS MENU SPECIAL MODELING TOOLS 295
N-gons
In versions of CINEMA 4D prior to R9, a polygon was limited to having three or four corner points.
Now, a polygon may have any number of corner points. An n-gon (pronounced ‘en-gon’) is simply a
polygon that has more than four corner points.
An n-gon is a polygon that has more than four corner points.
N-gons can help to simplify the polygon modeling process.
Before n-gons were implemented in CINEMA 4D, almost every time you cut a polygon, new edges
would be created automatically on the neighboring polygons. These extra edges could make the object
difcult to work with and slow down your workow, because a manual rebuilding would often be
required in order to clean up the mesh.
The following example demonstrates the advantage of using n-gons.
Example
Suppose you want to bevel an area. First you cut around the area that you want
to bevel (the inset picture marks the cut line). Above you can see the result
of making the cut in an older version of CINEMA 4D (left) and in the current
version of CINEMA 4D (right).
With the older version of CINEMA 4D, notice how unwanted triangles have
been created in the areas around the cut. These triangles will make it difcult,
if not impossible, to select and bevel the desired area. A substantial rebuilding
of the mesh would be required.