9.5.2

Table Of Contents
298 CHAPTER 7
OBJECTS MENU SPECIAL MODELING TOOLS 299
Attribute manager settings
Object Properties
Cylinder Radius
Denes the radius of the cylinders that are placed between object points.
Sphere Radius
Denes the radius of the spheres that are placed at each object point.
Subdivisions
Denes the number of subdivisions for the cylinders and spheres. You may need to increase this value
to ensure smooth edges depending on how close the camera is to the atom array.
Single Elements
This option only matters when you make the Atom Array object editable (press the C key or choose
Functions > Make Editable). If the option is enabled, each sphere and cylinder becomes a separate
parametric object. If the option is disabled, a single editable object is created.
Boole
You’ll nd the Boole object on the Objects > Modeling submenu. It performs realtime Boolean
operations on primitives or polygons. This means that you can see the result in the viewport as soon
as you make the two objects children of the Boole object (try two spheres for testing). The default
Boolean mode is A subtract B.
The Boole object also works with hierarchies. This means you can, for example,
cut not only one but two or more holes in an object using A subtract B. Each
further cut object must to be located in a hierarchy under the rst cut object.
If any cut object in the hierarchy overlaps with a cut object higher in the
hierarchy, the Boolean operation will not work for the area of cut object
overlap.
For a cleaner cut (i.e. if you can see defects), increase the number of
subdivisions for the objects.