9.5.2

Table Of Contents
304 CHAPTER 7
OBJECTS MENU SPECIAL MODELING TOOLS 305
You can use parametric spheres, splines (all types) or polygon objects with the Metaball object. In the
case of polygon objects, each point is interpreted as a sphere. Splines have a special feature you
may use a second spline to control the hull’s thickness. This second spline must be a child of the rst
spline and also must be of the same type (you might want to copy the rst spline).
You can use a particle emitter with a metaball object.
The original circles. The circles in the metaball object.
Attribute manager settings
Object Properties
Hull Value
Denes how tightly the hull is applied. Higher values mean that the hull is wrapped more tightly
around the objects.
Editor Subdivision
Denes the number of subdivisions that are displayed in the viewport. The subdivision is specied in
distance units. This means that you should lower the value to increase the number of subdivisions and
mesh-smoothness. Increasing the value will reduce the number of subdivisions. It makes sense to use
a high value here (e.g. 40), otherwise the redraw rate may slow down noticeably.