9.5.2

Table Of Contents
310 CHAPTER 7
OBJECTS MENU CAMERAS 311
Film Offset X, Film Offset Y
Film Offset X
Film Offset Y
Suppose the CINEMA 4D camera worked like a traditional lm camera, with images being recorded
onto photographic lm one after the other. Now imagine if additional image information could be
recorded by moving this lm along the X and Y-axis (beyond the strip of lm in the example). This is
exactly what these parameters do. CINEMA 4D takes this one step further in that it does not restrict
itself to the size of the “lmstrip”.
So what use is all this?
First, it lets you shift the part of the image displayed without changing the perspective. This is
especially useful for adjusting views in architectural visualizations. Perspective, linear direction and
linear angles are not affected.
Second, you can create images larger than 16,000 x 16,000 pixels, and you can network render single
pictures over a network with CINEMA 4D NET.
A special trick makes it possible to render images to any given size. This is how it works: Animate Film
Offset X and Film Offset Y in steps of 100% for each image. Split the scene into separate parts that
will be rendered sequentially. Choose an image format as your output format (don’t choose video).
Because you’re animating, it’s possible to use CINEMA 4D NET. Of course, you can also simply split a
“normal” sized image, such as 1024 x 768 pixels, and render it using CINEMA 4D NET.
Once you’re done rendering, you’ll have several images (none of which may exceed a resolution of
16,000 x 16,000 pixels) that you can then piece together in an image editor.