9.5.2

Table Of Contents
316 CHAPTER 7
OBJECTS MENU CAMERAS 317
Animated camera and target.
These two splines give you a very precise way to control the camera position
and orientation. You can ne-tune the animation using the F-Curves of the
two Position parameters (Align To Spline tags).
Tips
To ensure that the camera/null moves along the spline at a constant velocity,
set the splines Intermediate Points to Uniform.
For extra realism, try adding a slight amount of shake to the camera using
the Vibrate tag. Assign the tag to the splines, not to the camera and null (which
are already controlled by other expression tags).
Cameras Menu
Scene Cameras
Each view may have its own camera. The editor camera is used by default, but you may create and use
your own cameras. When you create a camera, the camera is initially switched off, i.e. it isn’t used by
the viewport. Position the camera as desired and, to switch it on for the viewport, choose the camera’s
name from the viewport’s Cameras > Scene Cameras menu.
You can also switch a camera on for a viewport in the viewport settings (viewport: Edit > Congure)
using the Linked Camera box on the View tab. Drag and drop the camera from the Object manager
into the Linked Camera box.
The name of the camera will be displayed green in the Object manager if the camera is used by
the viewport and is not selected. If the camera name is displayed yellow, the camera is used by the
viewport and is selected.