9.5.2

Table Of Contents
322 CHAPTER 7
OBJECTS MENU LIGHTING 323
No Specular
This bottle is lit by two light sources, causing more highlights to develop than you’d normally want.
No Specular option is enabled for one light source only. Now the highlights are ne.
When this option is enabled, the light source produces no specular highlights on your scenes objects.
Imagine you have a bottle on a table with two or more light sources in the scene. The bottle may
show too many specular highlights, with the glass material looking too busy. To avoid this, enable No
Specular for some of the light sources.
Separate Pass
If you enable this option, separate diffuse, specular and shadow layers will be created for the light
source when you render (provided you have set the appropriate multi-pass parameters).