9.5.2

Table Of Contents
6 CHAPTER 1
GETTING TO KNOW CINEMA 4D 7
Highlighting
The new highlighting mode clearly shows you what you’re selecting, be it an object axis, point, edge or
polygon. Further, selected polygons become tinted, ensuring that you can always see what’s selected
and what isn’t.
Dockable Context Menus
All context menus can now be docked directly into the interface. Ideal for all those tools that you use
most often.
Improved Open GL Performance
Open GL is now better than ever. When working in split views, refresh rates are now much faster. OS
X users will now benet from support for dual plane technology, which massively improves editor
playback performance in scenes with only one object moving.
Shortcut Hierarchies
Now you can assign multiple key commands as a shortcut. For example, hitting a’ could access one
shortcut, whereas ‘a’ swiftly followed by ‘b’ could access an entirely different one.
Layout
As requested by many users, the interface is slightly darker than before. This ensures the editor window
takes centre stage and you’re not distracted by the rest of the interface.
Drag & Drop
We’ve added yet more drag and drop functionality. You can now drag and drop names into boxes.
For example, you can drag and drop a Polygon Selection tag into the Selection box of a Texture tag
to restrict the texture to that selection. Previously, you had to type the name in.
Tags and Expressions
It’s easier to nd the tags that you want. Tags and expressions are now separated by module and
plugin on the Object manager’s File menu.