9.5.2

Table Of Contents
348 CHAPTER 7
OBJECTS MENU LIGHTING 349
Show in Reection
Activate this option if you want to mirror an Area light in another object. Area lights with no actual
area (surface), such as “Line” or splines, cannot be rendered.
Visibility Multiplier
Use this setting to adjust the brightness of a visible Area light or its reection in another object. This
option will only be available if “Show in Render” or “Show in Reection” is active.
Falloff
A normal virtual light source will illuminate its surrounding environment with a continuous, linear brightness.
However, this is not how all lights work in reality; real light sources will have their luminosity absorbed. Just
as in nature, CINEMA 4D light sources are able to have their luminosity reduced over any distance. To achieve
this, several falloff functions are available from this drop-down list, illustrated below.
Types of Falloff
Their main characteristic is the nearly unlimited brightness at their point of origin, which, for example,
is very good for use in simulating a light bulb very near to a wall, at which point the wall will be
rendered very brightly, or over-lit.